Vector Magnitude Formula:
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The magnitude (or length) of a vector is a scalar value that represents the size of the vector in space. For a 3D vector with components (x, y, z), the magnitude is calculated using the Euclidean norm formula.
The calculator uses the vector magnitude formula:
Where:
Explanation: The formula comes from the Pythagorean theorem extended to three dimensions. It calculates the straight-line distance from the origin to the point (x, y, z) in 3D space.
Details: Vector magnitude is fundamental in physics, engineering, computer graphics, and many other fields. It's used to calculate forces, velocities, distances, and in normalization of vectors.
Tips: Enter all three components of your vector (x, y, z). The calculator will compute the magnitude (length) of the vector. All components are unitless in this calculation.
Q1: What if my vector is 2D?
A: For 2D vectors, simply set the z-component to 0. The formula then reduces to √(x² + y²).
Q2: Can the magnitude be negative?
A: No, magnitude is always a non-negative value as it represents a length or distance.
Q3: What's the difference between magnitude and direction?
A: Magnitude tells you "how much" while direction tells you "which way". Together they completely describe a vector.
Q4: How is this related to unit vectors?
A: A unit vector has magnitude 1. You can create a unit vector by dividing each component by the magnitude.
Q5: What about vectors with more than 3 dimensions?
A: The concept extends to n-dimensional vectors: magnitude = √(x₁² + x₂² + ... + xₙ²).